It’s official: Cyberpunk 2077 has now sold more than 35 million copies worldwide. (CD PROJEKT)
When the game first stumbled at launch back in 2020 — glitchy, under‑polished, and heavily criticized — few could’ve predicted this. Yet here we are, nearly five years later, watching it out‑sell many rivals and emerge as a true evergreen. (Wikipedia)
🎮 From Rough Start to Long‑Term Triumph
- At launch in December 2020, Cyberpunk 2077’s rough state sparked lawsuits, refunds, and harsh reviews. (Wikipedia)
- Over time, the developers at CD PROJEKT RED patched, polished, and expanded — eventually restoring faith in the game. (Wikipedia)
- With strong post‑launch support — including the acclaimed expansion Phantom Liberty — the game steadily rebuilt its reputation. (Wikipedia)
📈 What’s Fueling the Surge
According to the company’s Q3 2025 financial report:
- Sales include both standalone copies and the “Ultimate Edition” bundle. (CD PROJEKT)
- The resurgence was boosted by re‑releases on new platforms: notably Nintendo Switch 2 and Mac devices — and by inclusion in subscription services like PlayStation Plus (Extra and Premium tiers). (CD PROJEKT)
- As a result, Cyberpunk 2077 has become CD PROJEKT’s main source of revenue — outpacing even the long‑standing success of The Witcher 3: Wild Hunt in a similar post‑launch timeframe. (PC Gamer)
🎯 What This Means for the Future
For CD PROJEKT RED, this isn’t just a milestone — it’s a powerful sign of trust regained. The 35 million‑copy achievement proves:
- The game’s world and mechanics still resonate, years after release.
- Post‑launch support and platform expansion can dramatically reshape a game’s legacy.
- There’s real momentum behind the upcoming projects: the sequel Cyberpunk 2 (currently in development), but also ongoing growth for the studio as a whole. (CD PROJEKT)
Many fans might’ve checked out of Night City back in 2020. But numbers like this show a lot of them came back — and then some.



