Maybe AI Is a Creative Solution… If You Aren’t a Creative Person” — Dispatch Devs Just Said What We’ve Been Thinking

Hold onto your coffee mugs, because AdHoc just went full chaos in the best possible way.

While the rest of the gaming world debates whether AI will “revolutionize” voice acting, writing, or basically every part of making a game, AdHoc—the minds behind Dispatch—basically leaned back, sipped their latte, and said:

“Maybe AI is a creative solution… if you aren’t creative.”

That’s it. That’s the tweet. That’s the entire energy of 2025 distilled into one sentence.


Jeffrey Wright vs. AI: No Contest

The context: Dispatch’s episodic superhero workplace comedy has been a smash hit, and its voice cast is the stuff of legend. Jeffrey Wright as Chase? Aaron Paul as Robert? Absolute perfection. Herman’s takeaway:

“No AI is going to do what he did.”

Yeah, try and feed an AI prompts about emotional nuance, subtle sarcasm, and decades of gravitas. It’ll fail miserably. Meanwhile Wright walks in, breathes, and suddenly your $60 game feels like a cinematic experience.

Herman nailed it:

“You’re not going to be surprised [with AI]. It’s built on something you’ve heard before.”

AI can imitate. It cannot shock. It cannot elevate. It cannot make you stop mid-scene and whisper: “Wait… that was genius.”


“Good Enough Is the Enemy” — This is Not a Drill

Then executive producer Michael Choung drops the philosophical bomb:

“We’re watching AI like everyone else, but it seems to be having trouble getting to a ‘good enough’ spot. And ‘good enough’ for us is the enemy.”

Pause. Let that sink in.

This is a studio saying loud and proud: we are not here to optimize humans out of existence. We are here to make something good. Not okay. Not “meh, it’ll sell anyway.” GOOD.

“We don’t wake up thinking about how to do this with fewer people.”

That line alone deserves a medal. A parade. A statue in their lobby. Because how often do you hear a dev studio outright reject the “let’s cut staff and rely on AI” mentality? RARELY.


Not Anti-AI, Just Anti-Bad-Ass Replacement

Let’s be clear: AdHoc isn’t gatekeeping. They aren’t saying “no one should ever use AI.” They’re saying: for Dispatch, AI doesn’t make sense. Because the whole point of this game is humans making humans laugh, gasp, and occasionally blush.

And apparently, people are blushing. Very much. So much so that Season 2 might go even wilder in the romance department.


Proof Is in the Numbers

Dispatch sold over 1 million copies in 10 days. That’s with real humans, real performances, real laughter, real everything. No shortcuts. No neural nets. Just chaos, talent, and maybe a little caffeine.


Final Thoughts: Chaos, Craft, and Humans > AI

AdHoc just reminded us of a truth we often forget:

AI can’t create surprise. AI can’t create magic. AI can’t create connection. People do that.

So yes. AI might be “creative” if you aren’t. But if you actually are? Don’t even bother.

And honestly, watching a dev studio say this with zero apologies? Absolute chaos energy. Exact kind of rebellion the gaming world needs right now.

gamerdenadmin
gamerdenadmin
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